(For Further Frequently asked questions, check cribfaq.htm)
BASIC RULES FOR 
CRIB (i.e CRIBBAGE)


TWO HANDED CRIBBAGE

A full deck of 52 cards should be used, King being high, Queen-Jack-10-9 etc., etc., to Ace, which is always low. Cut for deal, low card dealing. Deal six cards each and each player discards two cards in the crib.


THE CRIB

After cards have been dealt, each player discards into the crib, as explained above. Theese cards are placed fae down on the table forming "The Crib" . The "Crib" blongs to the dealer and is not used until the hands have been played out. The dealer scores any points contained in the crib, combined with the "Starter".


THE STARTER

Pone then cuts the deck whereupon dealer turns up top card of the lower portion of deck and places this card face up on the reunited deck. This turned up card is called the Starter, and is not used during the play of the hands. It is counted, however with each hand and the "Crib" on the final count. If Starter (S) is a Jack (called His Heels) dealer immediately scores two points providing these points be scored before dealer plays a card. Otherwise dealer cannot score them.


OBJECT OF GAME

Players attempt to form various counting combinations, as pairs, triplets, fours, sequences and fifteens. Combinations can be formed by the card played, of in the hands and crib in conjunction with the starter.


METHOD OF PLAY

Pone plays any card from his hand - placing it face up on table in front of him, at the same time announcing the numerical (pip) value of same. All fae cards except ACes are valurd as tens and all other cards accouting to number of spots. Aces being ones, Dealer then plays a card, placing same immediately in front of him, and announces the value which is the sum of his card and the one already played by Pone, the game proceeding in this manner the value of each card being added to all cards previously played. The total sum of all cards must not exceed 31. If a player has no unplayed card whhich will paly within the sum of 31 he announces "Go". This entitles opponent to play and to continue to play until he reaches 31 or can play no further, so stating if it is impossible for him to proceed.


THE "GO"

The player who most nealy approaches 31 scores one point. If he makes 31 exactly he scores two points. If the last card can be played makes 15, the player scores three points. (explanation:) He gets two for making the 15 and one for the last card for the "Go". When 31 has been reached or a "GO" has been declared and pegged on the score board, each player turns the cards face down that have been played then begins to play again, leaving the cards face up in order to determine runs. A card can never be played that will make the total to exceed 31. The players must play alternatlely except when one player has called a "Go" and the pthers can still play one or more cards.


SCORING

The cribbage board is placed horizontially between the players and each should start from the same end pegging down the outside edge and up the inside to Home. Two pegs for each player should be used. Each hole counts one point and when the second count is made instead of counting with the peg first used, the second peg should be used. After this the holes should be pegged by moving the rear peg ahead of the other. The GAME consists of 61 or 121 points. If the winner reaches 61 before his opponent gets 31, or 121 before the opponent gets 91, this is a called a "Lurch" and is considered as two games won.


POINTS OF PLAY

Fifteen - If a player plays a card, making the numerical value of the cards palyed exactly fifteen, he scores two points annoucing, "Fifteen-Two".

Pairs - If either plays a card which makes a pair (ie. is of same denomination as last a card played, as two fours or two jacks) he scores two points.

Triplets, Threes or Pairs Royal - If, after a pair has been made another card of the same denomination is immediately played (if no 31 or pegged go intervenes) the player of the third card scores six points of the three pairs. (Thus Queen hearts, Queen clubs, and Queen spades. The Queen hearts and Queen clubs are one pair; Queen hearts and Queen spades another, and the Queen clubs and Queen spades the third).

Fours, Double pairs or Double Pairs Royal - If, after a pair royal has been made, the fourth card of the same denomination is immediately played (If no 31 or pegged go intervenes), the player of such fourth card scores twelve points for six pairs. (Thus, the four twos - 2 hearts and 2 diamonds are one pair, 2 hears and 2 cludes a foruther , 2 dimaonds and 2 spaceds a fith, 2 clubs, and 2 spades as a sizth). If player overlooks a point his opponent is entitled to take it if he sees it.

Squence or Runs - When three or more cards, all in numerical sequence, are played, the player of the last card counts one point for each card in the sequence, even thought they are not played in numerical rotation. Ace being low, Queen, King, Ace would not not considered a sequence. An intervening Card or Duplicate "Breaks" the sequence this, 5-4-3-3-. The 5-4-3 is a sequence of three cards, but the second 3 is not a sequence. NOTE: Pairs, triplets, fours and sequences may be formed by the opponents playing alternately, and also by cards played from one hand (within the limit of 31) after the other player was declared a "Go".

Run - Each combination of three or more cards in sequence counts 1 for each card in the sequence.

Flush - Four cards of the same suit in hand (not crib) count 4. Four cards in hand or crib of the same suit as starter count 5 (No count for four-flush in crib not of same suit as starter).

His Nibs - Jack of same suit as starter counts 1. No hand can make a count of 19, 25,26, or 27.


| BACK TO INDEX | MY FAMILY | MY HUMOR | MY SITES | MY ACTIIVITIES | CRIBFAQ
March 17th, 2001, Email me: johnf(AT)seanet.com