M.A.M.E. - Multiple Arcade Machine Emulator Copyright (C) 1997 by Nicola Salmoria and the MAME team 1943 ("1943") ============= Known issues: - Colors in test mode are not correct, but the board the PROMs were read from does the same. The colors in the game seem to be correct. - To be able to access items 4-7 in the test menu, you must keep 3 pressed while pressing F3. Amidar ("amidar") ================= Clones supported: Japanese version ("amidarjp"). This version has a worse attract mode and does not display the number of jumps left. bootleg version called Amigo ("amigo") Known issues: - What do the dip switches do? Anteater ("anteater") ===================== This runs on the Super Cobra board. Graphic is garbled with an address shuffling. Arrows Move around CTRL Retreat tongue Known issues: - Graphics are now perfect - I don't know where coin counter is located. The game requires 4 credits to start Arabian ("arabian") =================== Arrows Move around CTRL Kick F1 Enter test mode Asteroids ("asteroid") ====================== Clones supported: alternate version ("asteroi2") Asteroids Deluxe ("astdelux") Bagman ("bagman") ================= Known issues: - Guards easily get stuck in corners and disappear after a while. This doesn't happen in the original and is probably due to copy protection, probably read at location A000. Battlezone ("bzone") ==================== Clones supported: alternate version ("bzone2") There are two control methods: 1) E,I,D,K,Space: Close to the original controls (two up/down sticks) 2) Arrow keys+CTRL: simulates a 4-way joystick Known issues: - The hardware itself produces red and green vectors. However (to save costs?) the original monitor was a white one and had a red/green overlay. This is implemented, but only line endpoints are checked, so you'll sometimes see incorrectly colored lines. Berzerk ("berzerk") =================== Clones supported: earlier, very rare version ("berzerk1") Black Tiger ("blktiger") ======================== Known issues: - Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2. Blue Print ("blueprnt") ======================= Arrows Move around CTRL Accelerate Known issues: - The sound is probably way wrong. Bomb Jack ("bombjack") ====================== Arrows Move around CTRL Jump Press fire to skip the ROM/RAM test at the beginning. In the dip switch menu, DIFFICULTY 1 refers to the speed of the mechanical bird, while DIFFICULTY 2 to the number and speed of enemies. SPECIAL refers to how often the (E) and (S) coins appear. Known issues: - There is a bit in the sprite attributes which I don't know what means: it seems to be set only when the (B) materializes. - The INITIAL HIGH SCORE setting doesn't only set that, it does something else as well - but I don't know what. Bosconian ("bosco") =================== Midway copyright Arrows Move around CTRL Fire Clones supported: Namco copyright ("bosconm") Bubble Bobble ("bublbobl") ========================== Arrows Move around ALT Jump CTRL Fire Clones supported: bootleg version called "Bobble Bobble" ("boblbobl") another bootleg, which has a dip switch setting for Super Bobble Bobble ("sboblbob") Known issues: - Currently, the original version doesn't work at all due to the copy protection. Use the bootleg instead. Bubbles ("bubbles") =================== Doesn't start. It hangs after boot. Burger Time ("btime") ===================== Arrows Move around CTRL Pepper F1 \ Various tests. F2 | Use F1 to cycle through tests while in test mode. F1+F2 / Clones supported: different ROM set, without Midway copyright and different attract mode ("btimea") Carnival ("carnival") ===================== Arrows Move around CTRL Fire Centipede ("centiped") ====================== Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz, I don't know if the game runs correctly. Commando ("commando") ===================== Arrows Move around CTRL Fire Press CTRL during the startup message to enter the test screen Clones supported: Japanese version 'Senjo no ookami' (The wolf of battlefield) ("commandj") Congo Bongo ("congo") ===================== Runs on almost the same hardware as Zaxxon. Use F2 to enter test mode, then 1 to advance from one test to the following. Known issues: - What do the dip switches do? Coors Light Bowling ("capbowl") =============================== F1 enter service mode Known issues: - The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2. Crazy Climber ("cclimber") ========================== Clones supported: Japanese version ("ccjap") bootleg version ("ccboot") Crazy Kong ("ckong") ==================== This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Clones supported: alternate version ("ckonga") bootleg version by Jeutel ("ckongjeu") version running on Scramble hardware ("ckongs") Known issues: - music doesn't work correctly in "ckongs". Crush Roller ("crush") ====================== Crush Roller is a hacked version of Make Trax, modified to run on a Pac Man board. Crystal Castles ("ccastles") ============================ To start a game, press the JUMP button. '1' and '2' work only in cocktail mode. Known issues: - Keyboard control isn't up to the task. Use the mouse. - Sound. It's better! The game sounds are slightly slow..... - When the cabinet is set to Cocktail, pressing 2 while in the switch test screen of the test mode is supposed to flip the screen. This doesn't work yet, since the screen is not refreshed. Defender ("defender") =========================== Known issues: - The joystick controls are strange, but Defender had lots of buttons.. ;-) Demolition Derby ("destderb") ============================= MCR/III hardware Press F2 before initial screen to configure Track Steer player 1 CTRL Accelerate forward ALT Accelerate backward Known issues: - Players 2-4 aren't fully supported - No sound (it should work in theory) Diamond Run ("diamond") ======================= This game runs on the same hardware as Ghosts 'n Goblins Arrows Move around Known issues: - Don't know if banks mode switch is correct - Very slow Dig Dug ("digdugnm") ==================== Namco copyright Arrows Move around CTRL Pump Clones supported: Atari copyright ("digdugat") Dig Dug 2 ("digdug2") ===================== Runs on the same hardware as Mappy Arrows Move around CTRL Pump ALT Drill Discs of Tron ("dotron") ======================== MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire Track Aim ALT Deflect A/Z Vertical Aim Known issues: - Speech is not emulated - The game stops when you reach the level where you can aim up and down. Domino Man ("domino") ===================== MCR/II hardware Press F2 before initial screen to configure Arrows Move around CTRL Remove domino/Swat Donkey Kong ("dkong") ===================== Arrows Move around CTRL Jump Clones supported: japanese nintendo version ("dkongjp"). In this version barrels do not come down a ladder when you are standing at the top of it, and the levels play in the order barrels-pies-elevators-girders instead of barrels-girders-barrels-elevators-girders... Donkey Kong Jr. ("dkongjr") =========================== Runs on hardware similar to Donkey Kong Arrows Move around CTRL Jump Clones supported: Japanese version, with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 ("dkjrjp") bootleg version, with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 ("dkjrbl") Donkey Kong 3 ("dkong3") ======================== Runs on hardware similar to Donkey Kong Arrows Move around CTRL Fire F1 Test (keep it pressed - very nice, try it!) Known issues: - The colors come from a bootleg board. They might not be the same as the original version. Elevator Action ("elevator") ============================ Runs on the same hardware as Jungle King. Arrows Move around CTRL Fire ALT Jump Clones supported: bootleg version ("elevatob") Known issues: - The original version doesn't work consistently due to the copy protection. Use the bootleg version instead. Eliminator ("elim2") ==================== Arrows Left & Right rotate ship CTRL Fire ALT Thrust A,S,D,F Second player controls Frogger ("frogger") =================== Arrows Move around Clones supported: alternate version, smaller, with different help, but still (C) Sega 1981 ("frogsega") bootleg version, which runs on a modified Scramble board ("froggers") Front Line ("frontlin") ======================= Runs on the same hardware as Jungle King. Known issues: - The aiming dial is not emulated. - Can't kill or be killed. Galaga ("galaga") ===================== Original version with Midway copyright In the test screen, use movement & fire to change & hear sound effects Clone supported: Namco copyright ("galaganm") Bootleg version ("galagabl") Another bootleg called Gallag ("gallag") Known issues: - Sometimes explosion sprites appear on the left of the screen. Galaxian ("galaxian") ===================== Original version with Namco copyright Arrows Move around CTRL Fire F2 Test mode original with Midway copyright ("galmidw") and several bootlegs: one with Namco copyright ("galnamco") Super Galaxian ("superg") Galaxian Part X ("galapx") Galaxian Part 1 ("galap1") Galaxian Part 4 ("galap4") Galaxian Turbo ("galturbo") Defend the Terra Attack on the Red UFO ("redufo") Known issues: - The star background is probably not entirely accurate. Ghosts 'n Goblins ("gng") ========================= Arrows Move around CTRL Fire ALT Jump F2 Test mode Clones supported: alternate version with different graphics (the last weapon is a cross instead of a shield) ("gngcross") Known issues: - To continue a game, insert a coin and keep CTRL pressed while pressing 1 (or 2) Gorf ("gorf") ============= Arrows Move around CTRL Fire Known issues: - Speed of invaders/galaxians/scrolling text is too fast. - You can crash into the background (i.e. on the warp screen) Green Beret ("gberet") ====================== Arrows Move around CTRL Knife ALT Fire Clones supported: US version, called Rush'n Attack ("rushatck") Known issues: - The music starts with what seems a correct pitch, but changes after you die for the first time or finishe the first level. Weird. Gravitar ("gravitar") ===================== Arrows Left & Right rotate ship, Up trust CTRL Fire ALT Shield Gyruss ("gyruss") =================== Konami copyright Arrows Move around CTRL Fire Clones supported: licensed to Centuri ("gyrussce") Gunsmoke ("gunsmoke") ==================== Known issues: - the difficulty setting dip switch might be wrong. Hunchback ("hunchy") ==================== Runs on a modified Donkey Kong Jr. board. Doesn't work at all due to the custom CPU. Invinco ("invinco") ================= Runs on the same ahrdware as Carnival Known issues: - the game resets after level 1 - dip switches not verified Invinco / Head On 2 dual game ("invho2") ======================================== Runs on the same ahrdware as Carnival Known issues: - dip switches not verified Journey ("journey") =================== MCR/II hardware with MCR/III video Press F2 before initial screen to configure Arrows Move around CTRL Fire Known issues: - No support for the cassette music Jr. Pac Man ("jrpacman") ======================== Arrows Move around CTRL Enable speed cheat F1 Skip level F2 Test mode Known issues: - I don't know what a dip switch does. Jump Bug ("jumpbug") ==================== Clones supported: "Sega" version (probably a bootleg) ("jbugsega") Jungle King ("junglek") ======================= Clones supported: Jungle Hunt ("jhunt") Kick Rider ("kickridr") ======================= Arrows Move around CTRL Kick CTRL+F3 Test mode Known issues: - Dip switches are wrong Kosmik Krooz'r ("kroozr") ========================== MCR/II hardware Press F2 before initial screen to configure Arrows Move Track Aim X/Z Aim CTRL Fire ALT Shields Known issues: - Movement should be via an analog joystick Krull ("krull") ======================== Runs on the same hardware as Q*Bert Arrows Move around E,S,D,F Firing joystick F1 Test mode F2 Select Kung Fu Master ("kungfum") ========================== Arrows Move around Ctrl Kick Alt Punch F1+F3 Test mode Clones supported: bootleg version copyright by O.K. ("kungfub") Legendary Wings ("lwings") ========================== Known issues: - dip switch support is partial. - The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2. Loco-Motion ("locomotn") ==================== Arrows Move around CTRL Accelerate Known issues: - What do the dip switches do? Lost Tomb ("losttomb") ====================== This runs on a Super Cobra hardware. Arrows Move around CTRL Whip E,S,D,F Fire Known issues: - I don't know where coin counter is located. The game requires 4 credits to start Lunar Lander ("llander") ======================== Arrows Left and Right to rotate Arrows Up and Down to thrust A Abort Mouse emulates the thrust poti. Known issues: - Selftest does not work. It seems page 0 and 1 are mirrored, and the cpu emulation can't handle this correctly Lunar Rescue ("lrescue") ======================== Arrows Move around CTRL Fire T Activate Tilt Clones supported: Destination Earth ("desterth") (uses Space Invaders color scheme) Known issues: A free credit is awarded on the first docking of the first game. Mad Planets ("mplanets") ======================== Runs on the same hardware as Q*Bert Arrows Move around CTRL Fire Z,X Dialer control F1 Test mode F2 Select Mappy ("mappy") =============== Arrows Left and Right to move CTRL Open door F1 Skip level Clones supported: Japanese version ("mappyjp") Mario Bros. ("mario") ===================== F1 Test (keep it pressed - very nice, try it!) Millipede ("milliped") ====================== As you can imagine, this runs on the same hardware as Centipede. Arrows Move around CTRL Fire Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz, I don't know if the game runs correctly. - High scores don't seem to work. Moon Cresta ("mooncrst") ======================== This runs on a hardware very similar to Galaxian. The ROMs are encrypted. Nichibutsu copyright. Arrows Move around CTRL Fire Clones supported: Unencrypted Gremlin version ("mooncrsg") Unencrypted version, probably bootleg ("mooncrsb") bootleg version called Fantazia ("fantazia") Known issues: - The star background is probably not entirely accurate. Moon Patrol ("mpatrol") ======================= Arrows Move around CTRL Fire ALT Jump F2+F3 Test mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it) Clones supported: bootleg version, called Moon Ranger ("mranger") Known issues: - The background might not be entirely accurate - Colors in test mode are not correct (black instead of R, G, B). The other colors in the game seem to be correct, so I don't know what's going on. - Some problems with sound, which might be due to imperfect 6808 emulation. The background drum track is missing. Moon Quasar ("moonqsr") ======================= This runs on a modified Moon Cresta board. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. Mouse Trap ("mtrap") ==================== Runs on the same hardware as Venture. Arrows Move around CTRL Fire 3+F3 Test mode Mr. Do! ("mrdo") ================ Arrows Move around CTRL Fire F1 Skip level CTRL+F3 Test mode Clones supported: Version with additional Taito copyright ("mrdot") Mr. Lo! ("mrlo") Mr. Do's Castle ("docastle") ============================ Arrows Move around CTRL Fire CTRL+F3 Test mode Clones supported: Different (probably earier) version called Mr. Do vs the Unicorns. It has significant differences in the gameplay ("douni") Another alternate version, differences are unknown ("docastl2") Known issues: - Dip switches don't work Mr. Do! RunRun ("dorunrun") =========================== Arrows Move around CTRL Fire CTRL+F3 Test mode Mr. Do! WildRide ("dowild") =========================== Arrows Move around CTRL Fire CTRL+F3 Test mode Ms Pac Man ("mspacman") ======================= Only the bootleg version is supported. CTRL Speed up cheat Clones supported: Miss Pac Plus ("mspacatk") Known issues: - Speed cheat doesn't work in Miss Pac Plus - In Miss Pac Plus the bonus fruits move through the maze walls. This is normal, the original does the same. Naugthy Boy ("naughtyb") ======================== Arrows Move around CTRL Throw the stone Known issues: - some colors seem wrong, maybe the PROM is bad or I made some mistake in its interpretation. Nibbler ("nibbler") =================== Arrows Move around F1 Skip level Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz - Some input bits seem to be used as debug controls - quite interesting, but I haven't investigated yet. Omega Race ("omegrace") ======================= Arrows Left & Right rotate ship CTRL Fire ALT Thrust Mouse emulates spinner. Known issues: - Keys react to fast. Use the mouse. Pac Man ("pacman") ================== CTRL Speed up cheat Clones supported: Pac Man modification ("pacmod") Namco Pac Man ("namcopac") another Namco version, slightly different from the above ("pacmanjp") Hangly Man ("hangly") Puck Man ("puckman") Piranha ("piranha") Pac Man with Pac Man Plus graphics (this is NOT the real Pac Man Plus) ("pacplus") bootleg version running on Galaxian hardware ("pacmanbl") Pac & Pal ("pacnpal") ===================== Runs on the same hardware as Super Pac Man Arrows Move around CTRL Fire Pengo ("pengo") =============== Original version, encrypted, with "Popcorn" music. Clones supported: alternate version (earlier), not encrypted, with different music and no slow screen draw ("pengoa") bootleg called Penta, encrypted ("penta") Pepper II ("pepper2") ===================== Runs on hardware similar to Venture. Arrows Move around CTRL Dog button Z Yellow button X Red button C Blue button 3+F3 Test mode Phoenix ("phoenix") =================== Amstar copyright Arrows Move around CTRL Fire ALT Barrier Clones supported: Taito copyright ("phoenixt") T.P.N. copyright ("phoenix3") Known issues: - Sound is now quite similar to original. We miss the melody yet. Pisces ("pisces") ================= This runs on a modified Galaxian board. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. - What do the dip switches do? Popeye ("popeyebl") ============================= Bootleg version. The original version is not supported. Pulsar ("pulsar") ================= Runs on the same ahrdware as Carnival Known issues: - dip switches not verified Qix ("qix") =========== Arrows Move around CTRL Fast draw ALT Slow draw While in the configuration screens: F1 Next screen F2 Next line F3 Reset/Start game F5 Up F6 Down Press F3 to skip the configuration screens at the beginning. In the DIP switch menu, "CONFIGURE CMOS" lets you change the game's settings by using the configuration screens. Change the value to "YES" while not in a game. Change the configuration as desired, then re-enter the DIP switch menu and change the value back to "NO". Your configuration is saved automatically and will be reloaded the next time you play. To leave the configuration screens, press F3. To change the language, delete the QIX.HI file from the HI directory and re-run the program. Known Issues: - No sound. - Player 2 controls don't work right. Q*Bert ("qbert") ================ Arrows Move around F1 Test mode F2 Select To enter your name in the high score list, use 1 or 2. Clones supported: Japanese version ("qbertjp") Q*Bert Qubes ("qbertqub") ========================= Arrows Move around F1 Test mode F2 Select To enter your name in the high score list, use 1 or 2. Known issues: - you have to reset (F3) the game at first time when the empty supreme noser table appears, then the table will be correctly filled. Alternatively, you can insert a coin before this empty table appears... - Hiscore save not supported yet. Rally X ("rallyx") ================== Arrows Move around CTRL Smoke F2 Test Clones supported: New Rally X ("nrallyx") Known issues: - Sprites are not turned off appropriately. - Colors are not correct in Rally X. They are in New Rally X. - Dip switches for New Rally X are not correct Rampage ("rampage") =================== MCR/III hardware Press F2 before initial screen to configure Arrows Move George around CTRL George Punch ALT George Jump R,D,F,G Move Lizzie around A Lizzie Punch S Lizzie Jump Known issues: - No sound (uses a 68000-based board) Rastan ("rastan") ================= Clones supported: Rastan Saga ("rastsaga") Known issues: - Choppy. - Rastan Saga doesn't always boot, use F3 to make it start. Reactor ("reactor") =================== Arrows Move around CTRL Player 1 Energy ALT Player 1 Decoy 1 Player 2 Energy 2 Player 3 Decoy F1 Test mode F2 Select Red Baron ("redbaron") ====================== Arrows Bank left and right CTRL Fire - Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the "joystick" a bit before you can fly in all four directions. Rescue ("rescue") =================== This game works on the same board of Super Cobra. Graphic is garbled with an address shuffling. Arrows Move around CTRL Fire Known issues: - The colors should be correct, however the sky is black instead of blue. - I don't know where coins per credit selector is. The game requires 4 credits to start. Scramble ("scramble") ===================== The video hardware is very similar to Galaxian, main differences being that bullets are not vertical lines and the star background doesn't scroll. Arrows Move around CTRL Fire ALT Bomb Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Section Z ("sectionz") ====================== Same hardware as Legendary Wings. Known issues: - The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2. Seicross ("seicross") ===================== Runs on almost the same hardware as Crazy Climber, but not exactly the same. Arrows Move around CTRL Fire (if SW7B is enabled) Known issues: - Setting SW7B to 1 will turn on FIRE ability Silkworm ("silkworm") ===================== On startup, keep BOTH start 1 and start 2 pressed to use the test mode. Known issues: - The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2. Snap Jack ("snapjack") ====================== Runs on the same hardware as Lady Bug Known issues: - 2 player controls don't work. - What do the dip switches do? Space Attack ("sspaceat") ========================= Runs on same hardware as Carnival Note that this is NOT the same as "Space Attack II", which runs on Space Invaders hardware. Known issues: - dip switches not verified Space Duel ("spacduel") ======================= Arrows Left & Right rotate ship CTRL Fire ALT Thrust SPACE Shields - Press "2" to choose level, the game won't start otherwise. Space Firebird ("spacefb") ========================== Arrows Move around ALT Fire CTRL Escape Clones supported: None known Known issues: - Red screen "flash" when you die is not supported - Background Starfield not supported. It is NOT a Galaxians type starfield Bugs which aren't: - The sprites/characters don't use transperancy in the real game. This is not a bug Space Fury ("spacfury") ======================= Arrows Left and Right rotate ship CTRL Fire ALT Thrust Space Invaders ("invaders") =========================== Arrows Move around CTRL Fire T Activate Tilt Clones supported: Super Earth Invasion ("earthinv") Space Attack II ("spaceatt") Invaders Revenge ("invrvnge") Galaxy Wars ("galxwars") Known issues: The colors used in Invaders Revenge may be wrong. Space Invaders Deluxe ("invdelux") ================================== Arrows Move around CTRL Fire T Activate Tilt N Reset the name of the person with the highest score to MIDWAY Preset mode: Space Invaders Deluxe provided a way the operator could enter his/her name each time the machine was turned on. HIGH SCORE AND NAME DISPLAY PROGRAM 1. Turn preset mode ON in the DIP switch screen 2. Insert one credit 3. Depress one player select button 'Preset Mode' will be displayed on screen 4. Depress one player select button again to increase score until previous high-score is beaten. Note: If you press the two player select button you can skip the starting level as well. 5. Depress fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered. 6. Turn preset mode OFF in the DIP switch screen to re-establish game mode. Space Panic ("panic") ===================== Arrows Move around CTRL Fire1 ALT Fire2 Clones supported: alternate version, probably an earlier revision (it doesn't display the level number) ("panica") Space Zap ("spacezap") ====================== Arrows Move the base CTRL Fire1 ALT Fire2 (Direction arrow must be pressed together) Splat ("splat") =============== Too many keys, use the Keyboard setup menu to see them all ;-) Spy Hunter ("spyhunt") ====================== MCR/III hardware variant Press F2 before initial screen to configure UP Accelerate DOWN Decelerate LEFT Steer left RIGHT Steer right CTRL Machine guns ALT Smoke screen SPACE Weapons van SHIFT Oil slick BUTTON5 Missiles ENTER Toggle gearshift (note you can't start in high gear) Known issues: - Steering and acceleration should be via analog controls - No indicators for which special weapons are available - Palette seems to be slightly off - No music (needs a 68000 emulator) Stargate ("stargate") ===================== Known issues: - The joystick controls are strange, but Stargate had lots of buttons.. ;-) Star Trek ("startrek") ===================== Arrows Turn left and right A Impuls S Warp 9, Mr. Sulu D Phaser F Photon torpedo Star Wars ("starwars") ====================== Arrows Flight Yoke CTRL L Fire (thumb) ALT R Fire (thumb) 7 Self Test (keep it pressed) 5 Aux Coin (toggles through tests) 1 L Fire (trigger)/Start game 2 R Fire (trigger)/Start game Known issues: - Dip switches not functional, but you can change game settings through the self test menus. - Speech is not implemented. Super Cobra ("scobra") ====================== Runs on the same hardware as Scramble. This is the version with Stern copyright. Arrows Move around CTRL Fire ALT Bomb Clones supported: Konami copyright ("scobrak") bootleg version ("scobrab") Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Super Pacman ("superpac") ========================= Arrows Move around CTRL Speed Tac/Scan ("tacscan") ==================== Arrows Turn left & right CTRL Fire ALT Get new ship Tapper ("tapper") ================= MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Tapper Tempest ("tempest") =================== Arrows Left & Right move around CTRL Zap ALT Super Zapper Mouse emulates spinner. Known issues: - Keyboard control is too fast. Use the mouse. The End ("theend") ================== This runs on a Scramble hardware. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? - Bullets are wrong Three Stooges ("3stooges") ========================== IJKL Moe Moves around ALT Moe Fire ESDF Larry Moves around ENTER Larry Fire Arrows Curly Moves around CTRL Curly Fire Timber ("timber") ================= MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Chop left ALT Chop right Time Pilot ("timeplt") ====================== Arrows Move around CTRL Fire Clones supported: bootleg version ("spaceplt") Time Pilot 84 ("tp84") ====================== Known issues: - sound is quite wrong - some sprites are displayed with wrong colors Tron ("tron") ============= MCR/II hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire Track Aim X/Z Aim Turtles ("turtles") =================== Runs on the same hardware as Amidar Clones supported: Another official version called Turpin ("turpin") Tutankham ("tutankhm") ====================== Arrows Move around CTRL Fire left ALT Fire Right SPACE Flash Bomb Known issues: - David Dahl reported a probable missing ROM ("ra1_9a.snd"???), but the area 2000-2fff doesn't seem to be used. Maybe different music roms are available since there is a place for a 3rd ROM. Two Tigers ("twotiger") ======================= MCR/II hardware Press F2 before initial screen to configure Track Adjust pitch X/Z Adjust pitch CTRL Fire ALT Bomb Known issues: - Two players not well supported Uniwars ("uniwars") =================== This runs on a modified Galaxian board. Arrows Move around CTRL Fire Clones supported: The original Japanese version, Gingateikoku No Gyakushu ("japirem") Known issues: - The star background is probably not entirely accurate. - What does dip switch 6 do? Vanguard ("vanguard") ===================== Runs on hardware similar to Nibbler. Arrows Move around S,D,E,F Fire Venture ("venture") =================== Arrows Move around CTRL Fire 3+F3 Test mode On startup, keep 1 or 2 pressed to proceed Vulgus ("vulgus") =================== Arrows Move around CTRL Fire ALT Big Missile Known issues: - Sound speed should be accurate. It seems not to use FM. Anyone confirm? Wacko ("wacko") =============== MCR/II hardware Press F2 before initial screen to configure Track Move around Arrows Fire War of the Bugs ("warofbug") ============================ This runs on the same hardware as Galaxian. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. - What do the dip switches do? Warlords ("warlord") ==================== Q,W Move player 1 I,O Move player 2 1,2 Fire player 1/2 Known issues: - The movement keys cannot be remapped. Wizard of Wor ("wow") ===================== Arrows Move around CTRL Fire F2 Test mode (keep it pressed) The original machine had a special joystick which could be moved either partially or fully in a direction. Pushing it slightly would turn around the player without moking it move. The emulator assumes that you are always pushing the joystick fully, to simulate the "half press" you can press Alt. Known issues: - No background stars. Xevious ("xevious") =================== Atari/Namco copyright Clones supported: Namco copyright ("xeviousn") Super Xevious ("sxevious") Known issues: - Sometimes explosion sprites appear at the top of the screen. Zaxxon ("zaxxon") ================= Use F2 to enter test mode, then 1 to advance from one test to the following. Known issues: - What do the dip switches do? Zektor ("zektor") ================= Arrows Turn left & right CTRL Fire ALT Thrust Known issues: - Starts with 99 lives. Acknowledgements ---------------- First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8 Without the Repository, I would never have even tried to write an emulator. If you find out something useful, submit it to avdbas@wi.leidenuniv.nl, so it will be made available to everybody on the Repository page. Z80Em Portable Zilog Z80 Emulator Copyright (C) Marcel de Kogel 1996,1997 Note: the version used in MAME is slightly modified. You can find the original version at http://www.komkon.org/~dekogel/misc.html. M6502 Emulator Copyright (C) Marat Fayzullin, Alex Krasivsky 1996 Note: the version used in MAME is slightly modified. You can find the original version at http://freeflight.com/fms/. I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr) M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09. M68000 emulator taken from the System 16 Arcade Emulator by Thierry Lescot. Allegro library by Shawn Hargreaves, 1994/96 SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996 Carlos Hasan. All Rights Reserved. Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote TwkUser.c. Thanks to Chuck Cochems for the help in making them more compatible. 224x288 noscanlines and both 288x224 video modes provided by Valerio Verrando (v.verrando@mclink.it) AY-3-8910 emulation by Ville Hallik (ville@physic.ut.ee) and Michael Cuddy (mcuddy@FensEnde.com). YM-2203 emulation by Ishmair (ishmair@vnet.es). POKEY emulator by Ron Fries (rfries@aol.com). UNIX port by Allard van der Bas (avdbas@wi.leidenuniv.nl) and Dick de Ridder (dick@ph.tn.tudelft.nl). Phoenix driver provided by Brad Oliver (bradman@primenet.com), Mirko Buffoni (mix@lim.dsi.unimi.it) and Richard Davies (R.Davies@dcs.hull.ac.uk) 1942, Commando, Elevator Action, Jr. Pacman, Turpin and Galaga drivers by Nicola Salmoria. Gyruss, Ghost 'n Goblin, Mario Bros., Vulgus, Zaxxon, Bomb Jack, Burger Time and Donkey Kong 3 drivers provided by Mirko Buffoni (mix@lim.dsi.unimi.it) Tutankhamon driver provided by Mirko Buffoni and David Dahl (techt@juno.com) Bomb Jack sound driver by Jarek Burczynski (pbk01@ikp.atm.com.pl). Arabian driver provided by Jarek Burczynski (pbk01@ikp.atm.com.pl). Congo Bongo and Kangaroo drivers provided by Ville Laitinen (ville@sms.fi). Millipede driver provided by Ivan Mackintosh (ivan@rcp.co.uk). Donkey Kong sound emulation by Ron Fries (rfries@aol.com). Thanks to John Butler (jcbutler@worldnet.att.net) and Ed. Mueller (emueller@ti.com) for the Qix driver. Vanguard driver by Brad Oliver and Mirko Buffoni, based on code by Brian Levine. Carnival driver completed by Mike Coates and Richard Davies. Warp warp driver completed by Chris Hardy (chrish@kcbbs.gen.nz). Popeye driver provided by Marc LaFontaine and Nicola Salmoria. Stargate, Joust, Robotron and generic Williams drivers provided by Steven Hugg Jump Bug driver by Richard Davies (R.Davies@dcs.hull.ac.uk) and Brad Oliver (bradman@primenet.com). Venture, Mouse Trap and Pepper II drivers by Marc Lafontaine (marclaf@sympatico.ca). Q*Bert, Q*Bert Qubes, Mad Planets, Reactor and Krull drivers by Fabrice Frances (frances@ensica.fr) Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar drivers by Marc LaFontaine (marclaf@sympatico.ca). Robotron, Joust and Stargate drivers also provided by Steven Hugg (hugg@pobox.com). Space Panic driver by Mike Coates (mike@dissfulfils.co.uk) Very special thanks to Sergio Munoz for the precious information about the Pengo sound hardware and colors. Thanks to Paul Swan for the information on the Lady Bug sound hardware and Mr.Do! and Green Beret colors. Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things to mention them all. Thanks to Paul Johnson (mayhem@cix.compulink.co.uk) for the ROM encryption scheme and colors of Commando. Thanks to Simon Walls (wallss@ecid.cig.mot.com) for the color information on many games. Information about the Crazy Climber machine hardware (including palette) and ROM encryption scheme provided by Lionel Theunissen (lionelth@ozemail.com.au). Thanks to Andy Milne (andy@canetics.com) for the information on the Crazy Climber sound roms. Thanks to Toninho (fastwork@bios.com.br) and Paul Leaman for the information on Vulgus. Crazy Kong emulation set up by Ville Laitinen (ville@sms.fi). Kevin Brisley's SUPERPAC.KEG file (for his excellent REPLAY emulator) provided the crucial info on Super Pacman. Very special thanks to Michael Cuddy for the extensive information on Gyruss hardware (You'r right, it's a bear of a game!). Special thanks to Brad Thomas (bradt@nol.net) and Gary Shepherdson for the extensive information on Donkey Kong and Donkey Kong Jr. Info on Bagman, Galaxian, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz. Pooyan information provided by Michael Cuddy and Allard van der Bas Thanks to Mirko Buffoni for the Amidar and Frogger colors. Thanks to Brad Thomas, Jakob Frendsen and Conny Melin for the info on Bomb Jack. Thanks to Mike@Dissfulfils.co.uk for the information on the Moon Quasar encryption scheme. Space Invaders information gathered from the Space Invaders Emulator by Michael Strutt (mstrutt@pixie.co.za) Thanks to Paul Leaman (paull@phonelink.com) for exaustive documentation on 1942 arcade board. Many thanks to Jim Hernandez for the information on Wizard of Wor hardware. Thanks to Mike Coates (mike@dissfulfils.co.uk) for Carnival ROM placement indications and gfx info. Colors log file for Ghosts 'n Goblins provided by Gabrio Secco. Colors for Donkey Kong, Donkey Kong Jr. and Mario Bros. derived from Kong emulator by Gary Shepherdson. Colors for Amidar, Frogger and Zaxxon derived from SPARCADE by Dave Spicer. Colors for Space Invaders, Lunar Rescue and clones and high score saving for Lunar Rescue provided by Valerio Verrando (v.verrando@mclink.it) Thanks to Brad Oliver, Marc Vergoossen (marc.vergoossen@pi.net) and Richard Davies (R.Davies@dcs.hull.ac.uk) for help with Donky Kong Jr. colors. Thanks to Marc Vergoossen and Marc Lafontaine (marclaf@sympatico.ca) for Zaxxon colors. Thanks to Marc Lafontaine for Congo Bongo colors and Popeye bootleg. Centipede information taken from Centipede emulator by Ivan Mackintosh, MageX 0.3 by Edward Massey and memory map by Pete Rittwage. Info on Burger Time taken from Replay 0.01a by Kevin Brisley (kevin@isgtec.com) Thanks to Tormod Tjaberg (tormod@sn.no) for Invaders saga modifications. Thanks to Chris Hardy (chrish@kcbbs.gen.nz) for info on Moon Patrol. Thanks to Dave W. (hbbuse08@csun.edu) for all his help. Thanks to Doug Jefferys (djeffery@multipath.com) for Crazy Kong color information. Thanks to Philip Chapman (Philip_Chapman@qsp.co.uk) for useful feedback on Bomb Jack. Thanks to Mike Cuddy for Pooyan and Time pilot colors. Thanks to Thomas Meyer for Moon Patrol screenshots. Many thanks to Steve Scavone (krunch@intac.com) for his invaluable help with Wizard of Wor and related games. Vesa & rotate modes by Bernd Wiebelt (bernardo@studi.mathematik.hu-berlin.de) Thanks to Stefano Mozzi (piu1608@cdc8g5.cdc.polimi.it) for Mario Bros. colors. Thanks to Matthew Hillmer (mhillmer@pop.isd.net) for Donkey Kong 3 colors. Thanks to Tormod Tjaberg (tormod@sn.no) and Michael Strutts for Space Invaders sound. Thanks to Shaun Stephenson (shaun@marino13.demon.co.uk) for Phoenix samples. Thanks to Maurizio Zanello for a better interface between MAME and frontends. Thanks to Al Kossow (aek@spies.com) and Brad Oliver (bradman@primenet.com) for the Sega Vector drivers. Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information on the Pokey random number generator. Star Wars driver by Steve Baines, Frank Palazzolo and Brad Oliver.